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Home Intramurals PLAYING RULES - IM Flag Football |
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© 2008 Recreational Services at the university of Oklahoma
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1. The game shall be played between two teams of seven (7) players. Each team may play with but no fewer than six (6). Failure to comply can result in a forfeit.
2. Teams shall designate a captain to make decisions, ask questions and give replies to the referee and officials during pre-game, game time and post-game.
3. Players, substitutes, replaced players, coaches; trainers, spectators and other persons affiliated with the team are subject to the Rules of the game and shall be governed by decisions of officials assigned to the game.
4. The Referee has authority to rule promptly, and in the spirit of good sportsmanship, on any situation not specifically covered in the Rules, and matters pertaining to the game.
The field shall be a rectangular area 100 yards by 40 yards. All teams will play with four (4) zones of 20 yards and two (2) 10-yard end zones. The zones are marked with a solid line.
1. The official ball shall consist of leather or rubber and shall be of regulation size and weight. Women can use a junior size ball if so desired. Either or both teams if mutually agreed upon may use other balls.
2. Players of opposing teams must wear shirts, scrimmage vest or jerseys of contrasting colors. The referee shall designate which team shall make a change if necessary. All players on a team must wear shirts, scrimmage vest or jerseys of the same color. All shirts, scrimmage vest or jerseys must be tucked into the player’s shorts or warm-ups or be of a length that does not interfere with the flags.
3. Each player on the fields will wear a belt supplied by the department in such a way that the buckle is in the front of the player’s body. The belt must have a flag on each hip.
4. Players may carry a playbook inside their clothing as long as it is not made of unyielding material and is not visible. If carried on the field, a player must keep it rather than throw it on the ground.
No player wearing illegal equipment shall be permitted to play. The referee will decide the legality of all equipment. Illegal equipment shall include but not limited to:
1. Any equipment, which, in the opinion of the referee could confuse or endanger other players.
2. Helmets, leg and knee braces made of hard, unyielding material, unless covered on both sides and all edges, padded uniforms, leather or other hard or unyielding substances on the hands, wrist, forearms or elbows, no matter how well padded or covered.
3. Shoes with any type of cleated sole. Tennis or turf shoes are required. Any person wearing illegal shoes can be penalized with an unsportsmanlike conduct penalty and ejected from the game.
4. Bare feet are prohibited.
5. Hats of any kind, except stocking caps, are prohibited.
6. Shirts or jerseys which do not remain tucked in. Any hood on a coat, sweatshirt, or shirt which does not remain tucked in.
Blocking: The act of preventing, by body position, an opponent from touching or pulling the flag of the ball carrier.
Conversion: After a touchdown is scored, a successful running or passing play attempted from the three (3) yard line will be worth 1 point. A successful running or passing play attempted from the 10 yard line will be worth 2 points. A successful running or passing play attempted from the 20 yard line will be worth 3 points. All conversion attempted are dead ball situations and the defensive team cannot score.
Dead Ball: A dead ball occurs anytime the ball touched the ground or when a player with the ball is deflagged.
Fair Catch: The act of a player on the receiving team extending one arm and a hand clearly above the head to signal the intention to catch but not advance the kick.
Flag Guarding: An illegal act whereby the ball carrier uses any part of the body, the ball or clothing to prevent an opponent from pulling the flag.
Free Kick: A kick made under restrictions that prohibit either team from advancing beyond established retraining lines until the ball is kicked.
Live Ball: A live ball is a ball in play. A pass, kick or fumble, which has not touched the ground, is a live ball in flight.
Line of Scrimmage: The imaginary line that is parallel to the goal line and is the width of the ball.
Pass Interference: The act in which a player contacts another player, while the ball is in flight, to prevent one from catching a thrown ball. Also hindering an opponent’s vision without making an attempt to catch, intercept or bat the ball is pass interference, even though no contact was made.
Penalty Enforcement:
1. Dead Ball: The point where the ball last became dead
2. Enforcement spot: The point from where the penalty for a foul is
enforced
3. Previous Spot: The point from where the ball was last put in
play
4. Spot of Foul: The point from where the foul occurred
5. Succeeding Spot: The point where the ball would be put in play if
no penalty had occurred
Screening: The act of protecting the ball carrier by body position without initiating contact.
Snapping the Ball: The snapper shall pass the ball back from its position on the ground with a quick and continuous motion of the hand. The ball shall leave the hand in this motion.
Touchdown: When a player carries the ball across the opponent’s goal line or receives a pass in the end zone. Point value is 6.
Rule 3- Periods, Time Factors and Substitutions
Section 1 Playing Time and Intermission (GAME TIME IS FORFEIT TIME)
The game shall consist of four (4) ten-minute quarters, with one-minute intermission between the 1st and 2nd quarters and 3rd and 4th quarters. A two-minute halftime will be allowed. THE CLOCK SHALL RUN CONTINUOUSLY. Approximately 2 minutes before the end of the second and fourth quarters the Referee shall stop the clock and inform both captains of the playing time remaining in that quarter. The clock starts on the snap.
Section 2 Twenty-five Point Rule
Any team leading by 25 points or more at 5 minutes remaining in the second half, the game is over.
Section 3 Starts of Periods
A coin toss will be held prior to the start of the game. The winning captain shall have the choice of taking the ball, defending a goal or deferring to the second half. The losing captain shall choose from the remaining choices. Each half shall start by putting the ball in play by scrimmage on the offensive team’s 14 yard line.
Section 4 Time-outs
Each team is allowed 3 time outs in 1-minute duration during regulation play and only one (1) time-out during the entire overtime. The referee shall call time out:
1. After a score
2. Injury
3. At his discretion
4. After a delay of game during the last 2 minutes
Section 5 Substitutes
Any number of legal substitutes for either team may enter the game between periods, after a score or conversion, or during the interval between downs or during a timeout.
1. Consuming more than 25 seconds in putting the ball in play after it is declared ready for play. All delay of game penalties will automatically stop the clock during the last two minutes of each half.
2. Deliberately advancing the ball after it is blown dead.
3. Any act which would, in the judgment of the official, cause undue delay of regular play.
After having been declared ready for play, a dead ball becomes live when it is snapped or free kicked legally or illegally.
Section 2 Dead Ball
A live ball becomes dead when:
1. It goes out-of-bounds, crosses a goal line or end line.
2. Any part of a ball carrier other than the feet or hands touches the ground.
3. The ball hits the ground, be it passed, kicked, fumbled or muffed. The ball is dead at the spot of the contact except that a ball fumbled forward is considered dead at the spot where the fumble occurred.
EXCEPTION: Center snap, rule 7, section 1:2
4. Any portion of a ball carrier touches the sideline, end line or ground/fixture outside of these lines.
5. A legal ball carrier has the flags pulled. EXCEPTION: When a player’s flags become detached inadvertently, the player must be tagged anywhere below the neck to be downed.
Section 3 Inadvertent Whistles
If the official sounds an inadvertent whistle, the offense shall have the choice of:
a. Accepting the ball where it was inadvertently whistled dead
b. Running the play over, same down and distance.
However, if a change of possession occurs before the inadvertent whistle, the ball will be awarded to the team in possession at the spot where possession was lost or at point of interruption.
The team in possession of the ball shall have four consecutive downs to advance to the next zone. Any down may be repeated if provided for by rule. All zones are 20 yards.
Section 2 Line to Gain
The line to gain in any series shall be the zone line in advance of the ball. If distance has been lost due to penalty or plays the original zone line in advance of the ball at the beginning of the series of downs is the line to gain.
A new series of downs shall be awarded when:
1. A team moves the ball into the next zone on a play free from penalty.
2. A penalty against the opponent moves the ball into the next zone.
3. A team has obtained legal possession of a ball as a result of a free kick, kick from scrimmage, touchback, pass Interference, or failure of opponent to gain the zone in advance of the ball.
If a penalty is declined, the down will be the next in order. The down will remain the same in offsetting penalties.
The offensive team must declare a free kick at any time prior to a play from scrimmage. The ball must be snapped to the kicker. Unless relocated by penalty, both team’s retraining lines shall be the line of scrimmage
After a safety, the receiving team must line up at midfield with the kicking team lined up on the 20-yard line.
Section 3 Positions of Players
When the ball is legally kicked, all players of the kicking team must be inbounds, and all players must be behind their restraining lines. At least three players of the receiving team must be within 5 yards of their restraining line until the ball is kicked.
Section 4 Returning Kicks
Any player on the receiving team may catch a kicked ball. All players become eligible to intercept the ball before it touches the ground however; no receiving team member in front of the player receiving the ball may move from their position when a kick touches a player on the receiving team. The ball shall be DEAD if a member of the kicking team touches it before it touches a member of the receiving team at that point of touching. A punt may be returned from the endzone with out liability of a safety. It is not an immediate touchback.
Section 5 Quick Kicks
Scrimmage kicks (quick kick) may be executed at any time except if a team has declared a free kick. The receiving team may run back the kick. A blocked kick will be dead at the spot it strikes the ground.
Section 6 Non-Returnable Kicks
1. When the ball is kicked out-of-bounds, it will be put in play at the point it crossed the sideline.
2. When the ball becomes dead behind the goal line, it will be put in play at the 20 yard line. If the receiving team bats the ball forward, the ball becomes dead at the point, which it was batted.
3. When a receiving team member retrieves a kick with his/her back toward the kicking team and a kicking team member is within five yards of that player, the ball will become dead where the ball was controlled.
1. Both teams must be behind the line of scrimmage until the ball is centered and neither team may enter the neutral zone prior to the snap.
2. All plays from scrimmage must be started by a legal snap. A snap hitting the ground before being touched may be played but if muffed or fumbled, the ball is dead at the spot it touched the ground.
3. All offensive players must be within 15 yards of the ball prior to being snapped.
4. The offensive team must have at least 4 players on their scrimmage line at the snap.
5. No player of the offensive team shall make a false start.
6. The offensive team may have one player in motion prior to the snap as long as the motion is not toward his/her opponents’ goal line. All players not in motion must come to a set position and hold that position at least one second prior to the snap.
7. No offensive player, while on the line of scrimmage, may receive a snap.
8. If a zone line or the goal line to gain is three yards or less, the ball may not be carried across the line of scrimmage within three yards to either side of the spot of the snap. A play that becomes a “broken play” negates the rule.
1. The ball may not be handled or passed forward by any player once the ball has crossed the line of scrimmage.
2. A ball carrier may pass he ball backwards at any time. A backwards pass or fumble may be caught in flight inbounds by any player and advanced.
Section 3 Forward Pass
1. All players are eligible to receive a forward pass. An offensive team may make only one forward pass from behind the line of scrimmage.
2. There is no intentional grounding once the QB is outside the 3 yard zone on each side of the center and the ball goes to the line of scrimmage of further.
3. A pass is completed to a receiver who comes down with one foot inbounds. A pass is considered complete when both feet simultaneously contact the ground and one foot is inbound and one is out of bounds.
4. Contact by an opponent that interferes with an eligible player who is beyond the neutral zone and the ball is in flight, is pass interference. Except as judged incidental by the official, no contact shall be allowed between opponents.
The following system shall be used in scoring a game
Touchdown 6 points
Safety 2 points
Point after touchdown (PAT)
1. Successful try from 20 yard line 3 points
2. Successful try from 10 yard line 2 points
3. Successful try from 3 yard line 1 point
Each team will start 1st and goal from the 10 yard line. The object will be to score a touchdown. An overtime period consists of a series of 4 downs by each team. If the score is still tied after one period, play will proceed to a second period or as many as are needed to determine a winner. If the defense intercepts a pass and returns it for a touchdown, they win the game. If they do not return the interception for a touchdown, the series is over, the ball is placed at the 10 yard line and the original defense will begin their series of 4 downs.
Whenever, in the judgment of any game official, the following acts are deliberate or flagrant, the players or coaches shall be suspended from the game. (All ejections carry an automatic minimum one game suspension).
1. Using fist, kicking or kneeing
2. Using locked hands, elbows or any part of the forearm or hand to initiate contact.
3. Tackling the ball carrier as in regulation football.
4. Tying flag belt together.
5. Any other act deemed deliberate of flagrant.
There shall be no unsportsmanlike conduct by players, substitutes, coaches, or team supporters including:
1. Abusive or insulting language.
2. Any acts of unfair play.
3. Managers, coaches, or others on the field of play at any time without permission, or their interference of any nature with the progress of the game.
4. A substitute or any other person interfering with a player or play while the ball is alive.
5. Using a “hide out play” by placing a player or players near the sideline whose intention is to participate in the play.
6. Failure of an offensive player to secure the flag belt prior to the snap.
7. A defensive player removing the flags from an offensive player as the ball is snapped or during a play with the obvious intent of making the offensive player ineligible to become a pass receiver or a ball carrier.
8. Any player tying the flag belt in such a way that it will not come off freely when pulled.
The referee may enforce any penalty considered equitable including the awarding of a score, in the following situations:
1. If a team refuses to play within two minutes after being instructed to play by the referee.
2. If a play is interfered with by an obviously unfair or unsportsmanlike act not specifically covered by the rules.
3. If a team repeatedly commits fouls which can be penalized only by halving the distance to the goal line.
4. If any member of a team commits a foul to prevent an apparent touchdown.
5. For refusal to play, for repeated fouls, or for an ejected team member failing to leave the playing field within two minutes, the referee shall, after warning the team captain, forfeit the game to the opponents.
No player shall commit a personal foul during any period of play or intermission. Any act prohibited under the following or any other act of unnecessary roughness shall be considered a personal foul.
1. There shall be no contact with any opponent who is on the ground.
2. There shall be no tripping, clipping, or hurdling.
3. An offensive player shall not dive to block an opponent
4. There shall be no unnecessary roughness of any nature.
5. The ball carrier shall not deliberately drive or run into a defensive player. THE BALL CARRIER IS RESPONSIBLE FOR AVOIDING CONTACT.
6. Any attempt to guard the flag will be considered a personal foul.
Section 5 Stiff Arms
The offensive team shall be prohibited from obstructing an opponent with extended hand or arm. This includes the use of a “stiff arm” extended to ward off an opponent.
Section 6 Guarding the Flags
A ball carrier may not use any part of the body, the ball or any clothing to prevent an opponent from pulling the flag. Spinning, diving, or jumping to avoid being deflagged shall be legal so long as such actions do not result in the ball carrier making contact (charging) with a defensive player.
Section 7 Obstructing the Ball Carrier
The defensive player shall not hold, grasp, or obstruct forward progress of a ball carrier when in the act of removing a flag.
Section 8 Illegal Uses of Hands
Defensive players may not use their hand to grasp, push or pull an opponent in an attempt to get at the ball carrier.
Section 9 Blocking and Screening
The terms blocking/screening are synonymous terms and shall be executed by body position alone and without body contact. The offensive player setting a screen must interlock the hands behind the back or hook both hands in the flag belt. Two types of fouls may result from enforcement of this rule.
1. An offensive player is guilty of illegal blocking if he/she in any way initiates contact with defensive player who has established a path to the ball carrier. The player screening or blocking must move his/her body in such a manner as to cause the defensive player to travel the greatest distance to down the ball carrier. An offensive player may not leave his/her feet to screen.
2. Defensive players are guilty of defensive charging if, in attempting to down the ball carrier, they charge over or use their hand on a defensive player in order to get to the ball carrier. An offensive player who established a position cannot be run over. An offensive player may establish a path that follows the movement of the ball behind the line of scrimmage. There shall be no blocking beyond the line of scrimmage.
A penalty is completed when it is accepted, declined, or canceled according to rule. Any penalty may be declined, but a disqualified player must leave the game immediately.
When a foul is committed at a time other than following a touchdown and before the ball is ready for play on a conversion, the penalty shall be completed before the ball is declared ready for play for any ensuing down. A penalty incurred after a touchdown and before the ball is ready for play for the conversion shall be enforced before the conversion try is made. All fouls by the defense during the conversion must be either accepted or declined by the offense. The only foul assessed on the ensuing possession shall be any unsportsmanlike conduct foul occurring after the PAT. All unsportsmanlike conduct penalties, regardless of when they occur, shall be treated as dead ball fouls.
Section 3 Snap and Free Kicks
A foul that occurs simultaneously with a snap or free kick is penalized from the spot of the snap or free kick.
Section 4 Multiple Fouls
When two or more fouls by the same team are reported, the referee shall explain the alternative penalties to the field captain of the offended team who may elect any one of the penalties.
Section 5 Simultaneous Fouls
When fouls by both teams occur during the same play, the fouls are regarded as offsetting fouls and penalties cancel each other and the down is repeated. EXCEPTION: When team possession changes during a down and either team has committed a foul prior to possession, the down is not replayed and the penalty is enforced against the team that elects to retain the ball.
Special Notes on Flag Football Modifications
There are some basic rules that are established for flag football because of legal or illegal removal of flags that do not apply to regular or touch football.
1. Deflagging is only allowed under special circumstances similar to tacking in football. Offensive players must have possession of the ball before they can legally be deflagged.
2. A flag removed inadvertently (not removed by grabbing and pulling) does not cause play to stop. Play should continue as if the flags had not been removed.
3. In circumstances where flags are removed inadvertently or illegally (accidentally), the play should continue with the option of the penalty or the play.
4. In all situations where a play is in progress and a ball carrier loses his/her flags either accidentally, inadvertently, or on purpose, the deflagging reverts to a one hand touch of the ball carrier below the neck.
5. Deliberately faking a deflagging to cause an inadvertent whistle shall be considered unsportsmanlike conduct.
The IM Department retains the right to rule on matters not specifically mentioned in these rules to promote a fairness of the game.