Summer Hours 8/18-24
(last week of Summer)
Monday-Friday
6am-8pm
Saturday
4pm-8pm
Sunday
2pm-12am
 
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Horseshoes

 

Women’s Singles Thursday 9/13 @ 3:30p
Women’s Doubles Thursday 9/13 @ 4:15p
Mixed doubles Thursday 9/13 @ 4:45p
HORSESHOES
Rules
I.                    The game of horseshoes is essentially an accuracy game in which the players toss objects in the form of horseshoes at a target in the form of an iron stake.  
II.                 Equipment is minimal:  Two stakes are secured in the ground 40 feet apart and each player is given two horseshoes to toss.  Each stake is placed in the center of an area six feet square area.  Men toss a distance of 40 feet while women pitch at 30 feet
III.               Coordinator will draw for who pitches first
IV.              First player to fifteen, winning by two, will win the match.
V.                 The object of the game is to pitch the horseshoe so that it comes to rest encircling the stake (a ringer) or comes to rest as close to the stake as possible. 
VI.              A player cannot purposely distract the opposing player
VII.            A player cannot walk to the opposite end of the court until both players have pitched their shoes in a frame.
VIII.         A shoes which strikes the ground outside the pitcher’s box or on the hard surface and then bounces into scoring distance does not count in the scoring
IX.              Shoes must not be moved until the score of that frame is tallied and should not be moved
X.                 Shoes for the event will be provided.  Team will not be allowed to bring their own.
 
Scoring
I.                    A “ringer’ is a shoe that encircles the stake in such a way that a straight edge can be laid across the open end of the shoes touching both prongs without the stake 
II.                 A shoe leaning against the stake has the same value as one touching the stake but laying on the ground
III.               When each player of opposing teams throws a ringer or when each player of opposing teams throws two ringers in a frame, the ringers are regarded as ties and cancel each other out.
IV.              Shoes, of opposing players, which are equal distance from the stake in the same frame, are regarded as ties and cancel each other out; the next closest shoe scores one point providing it is within six inches of the stake.
V.                 Shoes must be within six inches of the stake to count in the scoring
VI.              The player who scores in a frame pitches first in the next frame.  If no points are scored in a frame, the player who pitched last in the frame pitches in the next frame.
 
Values
1 point:  Horseshoe is within six inches of the stake and closer than any opponent’s shoes
1 point:  Both players have ringers-one player’s remaining shoe is closer to stake than    opponent’s remaining shoe and is within six inches of the stake
2 points:  Both horseshoes of one player are within six inches of stake and closer than either shoe of the opponent
3 points:  Player scores ringers, opponent does not have a ringer in that frame
3 points:  Player scores two ringers while opposing scores one ringer.  First ringers cancel each other 
4 points:  One shoe is a ringer while remaining shoe is within six inches of stake and is closer than either opponent’s shoes
6 points:  Both shoes of one player are ringers while neither of opponent’s shoes are ringers
 
 
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