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Sand Volleyball

Intramural Sand Volleyball Rules

Intramural sand volleyball will be played by the following rules. USA Volleyball 2-man outdoor rules apply in all situations not specifically covered by Intramural rules; rules can be found at usavolleyball.org.

Participants are responsible for the eligibility and conduct of all their players. Every participant is responsible for the rules and regulations enforced by the Intramural Department, which can be found at recservices.ou.edu.

General Provisions

A. Teams are responsible for keeping score of their own games and reporting it back to the IM Staff at the end of each game. Teams should call out the score before each service to avoid discrepancies.

B. Games will be played with two (2) players on the court. A team may consist of a maximum of 3 players. Teams may substitute players in any order but the service rotation must always stay in proper order.

Uniforms:

1. Baseball caps and glasses are allowed during games, and may be worn at players’ own risk.

2. Players must play barefoot; sandals or shoes are not allowed.

Definitions of Playing Terms

A. A Dead Ball and a point will be awarded if:

1. The ball touches the sand of the serving team or a teammate of the server on the serve.

2. A ball hits any obstructions or objects on the serve.

3. The ball passes under the net.

4. The ball touches any obstruction or objects before contacting an opponent or the sand of the opponent’s area.

5. The ball lands out of bounds.

B. In-bounds refer to any part of the court, including any part of the lines surrounding the court.

Time Factors

A. GAME TIME IS FORFEIT TIME!!! All teams must be ready to begin on time. Teams must have at least the required minimum number of players present (2) at game time to start the match.

B. All games will use rally scoring – every serve/side out is a point.

1. Match will consist of best of 3 games.

2. First two games will be played to 21 points.

3. The 3rd game, if necessary, is rally scoring to 15.

4. The entire match will last a maximum of 50 minutes. If time factor is enforced, match will be decided at that point. If game is tied at the conclusion of the 50 minutes, the next point will decide match.

C. No time outs are allowed during a match, except in the case of an injury.

 

Game Play:

A. Ball is put into play by the serve. The server may move freely within the service zone. At the moment of the service hit or take-off for a jump service, the server must not touch the court (the end line included) nor the ground outside the zone. His/her foot may not go under the line. After his/her hit, the server may step or land outside the zone, or inside the court.

B. A player may enter into the opponent’s space, court and/or free zone, provided that this does not interfere with the opponent’s play. Contact with the net by a player is not a fault, unless it is made during the action of playing the ball, or it interferes with the play. Some actions of playing the ball may include actions in which the players do not actually touch the ball.

C. Ball may be hit a maximum of three times on each side of the net. Blocking does count as a team contact, and the blocking team will have two contacts after the block. Any player may make the first contact of the ball after the block.

D. A player may not hit a ball twice in succession (exception: A player who has just blocked a spike or an attack, or if the play is a first contact made off of a hard driven spike or serve and there is only one attempt to contact the ball.)

E. Substitutions may be made only when the ball is dead. If a player becomes injured, and cannot leave the court, play will not continue until the player can be safely removed. Play will only continue with the legal amount of players on the court.

 

 

Other Rules and Regulations:

1. In the first game, the first serve will be determined by the toss of a coin or by “odd or even”.

2. In the second game, the team not initiating the serve in the first game will serve.

3. If a third game is played, the first serve will be determined by the toss of a coin or by “odd or even”. Teams will switch sides when either team first reaches 7 and 14 points during the first two games, and at 7 during the 3rd game.

4. If a served ball lands out of bounds, the serve will result in a side out and a point. However a let serve - a ball that contacts the net but lands in play - is accepted and considered playable.

5. At the moment of the service hit or take-off for a jump service, the server must not touch the court (the end line included. His/her foot may not go under the line. After the hit, the server may step or land inside the court.

6. If the ball, after having been tossed or released by the server, lands without being touched by the server it is not considered a service and one more attempt will be allowed.

7. The receiving team must bump or set the ball on the serve, no blocking or attacking is allowed off the serve.

8. "Palming", throwing the ball, scooping, lifting, pushing, or carrying the ball is an illegal hit.

9. In blocking, a blocker may touch the ball beyond the net, provided that he/she does not interfere with the opponent’s play, before or during the latter’s attack-hit or set

10. The interruption or postponement of matches (in cases of failure of equipment, weather, etc.) will be decided by the Intramural Staff.

11. Any inappropriate behavior or language toward the IM Staff, other players, or teammates may result in disqualification from the tournament as outlined in the Intramural Handbook.

 

 
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